However, the situation is somewhat more complex on PlayStation 5. Returning to the topic of 120Hz support, this presents as an option on Xbox Series X if you have 120Hz selected as the display refresh rate on the dashboard. As for Xbox Series S, it's also using dynamic resolution with its non-RT presentation, topping out at 1440p but with a lower bounds of around 1200p. It's a moot point really though as this solitary drop in performance happens in a non-playable part of the game so it has no real importance to the way Cold War plays. Curiously, restarting to the checkpoint can see PS5 leap back to 60fps sometimes too - so this is likely a minor bug that needs resolving. There may be variations 'in the moment' in pixel counts, but if so, we couldn't find any substantial evidence here - practically, Series X and PS5 present in the same way.įrame-rates are rock solid for most of the duration whether you run with RT or without (our advice: definitely use it) though we did find one area on PS5 that can drop to 45fps, while Series X remains rock solid. Cold War can also scale horizontally too, as well as on both axes, depending on the load. Regardless, the standard 60Hz experience runs at a dynamic 4K, hitting the resolution and performance target, with an 1800p-2160p DRS window when ray tracing is enabled. So when we talk about pixel-counts, that only takes into account certain observable elements of the current frame, when most of it will actually consist of the newly generated frame, plus detail from prior frames too. ![]() Note that the shadow comparison at 8:50 has now been updated on Series S - but there's still no sign of RT shadows on the junior Xbox.Īll of which brings us to the topic of pixel counts and performance - always a tricky topic with Call of Duty titles, which lean heavily into dynamic resolution scaling and temporal reconstruction. ![]() The Digital Foundry breakdown on Call of Duty: Black Ops Cold War, running on all three next-gen machines. It's not perfect for solo play, it's certainly not locked, but it is running flat-out for much of the experience. In fact, in the multiplayer mode, 120fps is a lock on both systems (game-changing in its own right, especially when combined with keyboard and mouse support) but the fact that the entire campaign can play out at 120fps (or very close to it) is an impressive feat. RT is also only available as an option with the game running at the standard 60fps, but Cold War's other key next-gen feature is 120Hz support, which sees PS5 and Series X both doing a pretty excellent job of targeting and indeed maintaining 120 frames per second. Series S does allow you to download an 11GB RT pack, but there is no option in-game to enable it - though we've asked Activision for clarification. Scenes that look perfectly fine with traditional shadow maps look so much better with ray traced shadows enabled: soft and diffuse at distance, ultra-sharp close up, just as they should be. In terms of overall effectiveness, RT shadows are often overlooked, but the effect in Cold War is exceptional, almost as if the game's art designs are built around the technology. That stars with ray traced shadows, which - as the video below demonstrates - replace the baked shadow maps enjoyed in the other versions of the game. ![]() Let's kick off by digging into the features that separate Series X and PS5 from all of the other versions. Microsoft's pint-sized new console - the Series S - is also impressive enough, but appears to lack the signature next-gen features its more expensive counterparts deliver. The premium machines also benefit from two key features: 120Hz and ray traced shadows, both of which are transformative to the experience. Call of Duty Black Ops: Cold War manages the cross-gen transition gracefully, delivering excellent performance whether you're gaming on PS5 or Xbox Series consoles.
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